![7 days to die mod launcher 7 days to die mod launcher](https://i.ytimg.com/vi/Sw4ckKW05ik/maxresdefault.jpg)
What I'm doing if creating a work bad company folder, and editing the xml files.
7 DAYS TO DIE MOD LAUNCHER MODS
how exactly are you doing this? Are you modifying the files in TempMods? They would get over-written when you click on the Play button again, if the "Refresh Mods Automatically" is enabled. When you say you made changes to Bad Company, and replace it. You can view the files in that folder and see if that's what you'd expect. When you hit the Play button in the Launcher, it will download the links, and extract the contents in a folder called TempMods, under your new game folder. I haven't been sure if I've done something wrong, or if the workflow I'm using is a incorrect. My impression is that this creates a new game folder, and adds the mods contents to that folder, and directs the game to use it when you hit play.Ĭould this be leaving behind some files when you switch mods for testing? Or maybe you need to save after deleting a mod, and then re edit again to add another new mod? I delete the my mod completely, create a new one, and then ad the latest version of Bad Company, and its completely broken and has no effect in game at all.Īm I missing a step somewhere, or doing something wrong? I test, go in amd make another updated version of bad company, delete the first update, replace it with the new version, and save.Īfter 6 or 7 versions, I'm not seeing the proper bahavior in the game. I then make some changes to bad company, remove it, and then replace it with the new version and save. I create a new my mod, and add the compo mod. please LMK if its not how its supposed to be done. I've been trying to use this to modify an existing mod, but I think there s something either wrong or that I don't understand.